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Suddenly, the game grows tense as you need to plan your moves very carefully. While Tower mode essentially has you demolishing towers of letters, hopefully leaving as little word rubble as possible, the rest of the game modes ask you to do the opposite: stop columns from reaching the top of the screen. Tough letters can really boost your score, which might explain why PORKIES scored more highly than NEUTERED for me. Though scoring isn’t as transparent as some might like, it’s pretty obviously based on the length and letters used. Tower mode gives you a grid of 150 letters to get the highest points tally you can. The tutorial is over in less than a minute – and advertised as such – leaving you to get on with the various other modes. Meanwhile, letters like Q, X, and Z are highlighted, denoting the fact that they remove an entire row if they’re successfully used in a word. If you make a word with five letters or more, all the surrounding letters will also disappear from play.
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Others have a number in the corner, representing the minimum number of letters in the word you use to take them out. Some letters are blacked out, and you’ll need to make a word with adjacent letters to reveal them.
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You need to make words of three letters or more by tracing a path with your finger, moving it horizontally, vertically, or diagonally until all letters are selected, whereupon they’ll be removed from the board. Its core concept is as simple as they come. It gives both you and the letters room to breathe. SpellTower is currently planned for release on iPod touch and iPhone, but the extra space afforded by the larger iPad screen seems to really suit it. A grid of letters has rarely felt so attractive. Not just in its mechanics, but its aesthetic, which is clean, crisp, and refreshing. There’s a simple elegance at the heart of Zach Gage’s word game that makes it very appealing.
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